The applications that quickly go viral will have a profound impact on corporate computer networks, says Nyansa Inc., a network analytics company. The present IT staff is unequipped to handle the pace of such unexpected technology changes from sophisticated users, devices, and applications. The study has pointed people’s craze for Pokemon GO as an example for this scenario.
According to the data, around 6% of all devices and 15% of users have accessed the Pokémon GO application at least once on their company networks. Pokemon GO Augmented Reality app has witnessed 75 million installs across Apple and Google platforms globally, breaking all mobile gaming records existing so far. It reached 45 million active users in two weeks, highlighting how fast network usage can change. The users access network services from multiple mobile devices.
“Pokemon GO traffic experienced three times the number of retransmissions than Microsoft Office 365 traffic. This correlates to the different ways in which these apps are used – one on a mobile device while people are moving around the other mainly by users on laptops at their desk,” the study pointed out.
Also, among the top five Web and SAAS applications in use by enterprises, Skype and Dropbox consumed the most bandwidth across enterprise networks. “Though network traffic from apps like Pokémon GO consume only a small fraction of today’s corporate computer networks, the implications of this sort of trend are profound….We believe a new generation of analytics technology and tools is essential to help solve these problems,” Clement Renault, Data Scientist at Nyansa said.